Rule 4b: Do not post just links (YouTube, Imgur, Bell of Lost Souls, etc).
This also includes text blocks consisting of Ork-speak, which should be posted at /r/40kOrkScience instead. This includes "who would win" and broad "what if" scenarios. Rule 4: No Memes, shitposts, or low-effort posts/comments.To add a spoiler to one of your comments, simply wrap it in exclamation marks and arrows >!!!Spoilers go here!< This is the result: Spoilers go here. Rule 3: Please use SPOILER tags when necessary.Posts featuring self-promotion will be removed. Please don't use this as a platform to promote your blog, crowdfunding, or anything of the ilk. Hate speech, trolling, and aggressive behavior will not be tolerated, and may result in a ban. Failure to do so may result in investigation by the Inquisition. Set your 40kLore flair via the wondrous Flair Selection Page. This will drain the Necron’s ships hull points rapidly, especially if you play as the Imperial Navy.A subreddit for the lore and stories encompassing the dark future of the 41st millennium. Don’t pull away the ship though, let it keep running into it with its engines on max. Ramming a Necron ship is extremely effective.It’s weapons are focused in a 270 degree foward arc which doesn’t cover its engines. If going against the Cairn battleship, it is very easy to manuever a ship into its rear arc and hammer it with weapons.Playing scenario is key to beating Necrons, it forces them to spread out and keep extra pressure on them to move around the map.Don’t clump up against them, their initiation potential combined with several Star Pulse Waves will devestate most fleets and kill escorts outright.This will keep damage on one ship will whittling down another. Because of their limited ship counts, focus fire on one ship and target all boarding attacks on another.By doing this you limit their potential to teleport and make them more predictable.